Anarchy in the USA

Commenter “AL” in a Gapers Block thread on Critical Mass in Chicago writes:

It is an outright statement of differentiating values – expressed not through free speech, not through permitted demonstration – but in guerilla fashion with absolutely no accountability. The very organization of CM is setup in distributed cellular fashion so as to obviate the possibility of anyone being held to account for the misdeeds of those participating.

BINGO! To me it’s the “distributed cellular” setup of CM that makes it so powerful, but also so controversial. As Americans, and members of democratic society at large, we’re all brought up believing in the idea that there is a “system” in place and whether we’re for it or against it, its existence cannot be questioned. The “system” allows us to transfer accountability, both good and bad, to symbolic entities and figureheads. Hate the Tea Party? Blame Glenn Beck. Love your iPhone? Thank god for Steve Jobs! But what’s lost in this process is the understanding that all organizations are composed of individuals acting out of their own free will. Probably the reason we choose to ignore this is that it’s really fucking complicated (and often scary) to deal with thousands of distinct individuals, as opposed to a centralized organization. Consider the record industry trying to prevent piracy by suing individual downloaders or the DEA trying to fight drugs by jailing end users. If all these folks belonged to some kind of organization, “United Drug Users” or “Local Downloaders 451″ then the solution would be much easier! Similarly, if the CPD could simply call up the “President of Critical Mass” and ask him to tell CM riders to obey stop lights, then I’m sure the antagonism between motorists & cyclists would be greatly reduced. But because this isn’t possible, the two “groups” are forced to confront each other as individuals. It’s not something that we’re terribly good at (hence the screaming) but it’s an absolutely essential part of being human.

tl;dr CM is divisive because it represents anarchy and disorder, which can be either incredibly empowering or frightening, depending on your personality & perspective.

(FYI, I could go on for days about the *other* socio-political implications of Critical Mass, but I think this is the crux of it…)

All Ticket Agencies are Liars and Murderers

So I accidentally bought 2 tickets instead of only 1 for a recent Cinematic Titanic event I went to. When I contacted TicketWeb about the issue & asked for a refund on one of the tickets they wrote back the next day, saying: “Thank you for contacting Ticketweb, we are happy to assist you! We apologize but we are not able to refund or exchange your tickets due to our sales policy: All Sales Are Final once the order is processed and complete.”

So I responded:

Well I guess you must not be very happy then because that didn’t assist me at all. I had hoped you guys would be a little bit forthcoming in the customer service department that Ticketmaster & co. but I guess there’s just something about selling event tickets that’s incompatible with treating your customers decently. Have you become the very thing you hate? Looks like it. Anyway, it’s not worth $25 to me to keep on arguing about this so I’m just going to consider it a donation to the fine folks at Cinematic Titanic who actually do make a point of creating a quality product for their fans instead of living off transaction fees like a pimp or a parasitic leech. Enjoy your long, slow ride into mediocrity and obscurity!

Your Pal,

Eric

Honestly I’m really not that angry about it, but clearly the customer service department over there is asleep at the wheel so I thought I’d lend a hand. =D

Speaking With the Machine

The first time I visited Amsterdam I stayed at a hostel called The Flying Pig on the outskirts of the central city, near the Vondelpark and the van Gogh museum. After spending a day rambling around the various cafes, museums & shops in the city I returned to the hostel one evening only to find my entry barred by a robot… of sorts. Most people would probably think of it as less of a robot and more of a keyless entry touchpad, but after having a brief discussion with the automaton I’m inclined to give it a bit more credit. Our conversation went something like this:
Me: 5 – 4 – 2 – 1
Robot: ["beep beep" + red light]
Me: 5 – 2 – 4 – 1
Robot: ["beep beep" + red light]
Me: Crap… 5 – 2 – 1 – 4
Robot: ["beeeeeeep"+ green light + unlock]
After finding my way down to to the bar in the basement and listening for a few minutes to the variety of multi-lingual conversations taking place around me I came to the conclusion that my interaction with the touchpad device was really no different from any of these.
When any two devices capable of input & output encounter each other, whether they be human, machine, Dutch, German, goat or buffalo, a series of questions & deductions invariably takes place. For example, “What is this? OK it’s a person so I can talk to him. Except… I am in Japan & I don’t speak Japanese. I wonder if he speaks English. Guess I’ll ask. Crap, no dice. OK, let’s see what we can work out via gestures…” or “Hey this is a dog! I love playing fetch with dogs, but I hate getting mauled by them. This one seems safe because he’s rolling around on his back though. Let’s see if he knows how to fetch… [throws ball] Nope.”
So, the word for this kind of process as it relates to computers & telecommunication is “handshaking” and it’s defined like this:
Handshaking is an automated process of negotiation that dynamically sets parameters of a communications channel established between two entities before normal communication over the channel begins. It follows the physical establishment of the channel and precedes normal information transfer.
In other words, when one fax machine talks to another, the “crazy noises” you hear at the beginning of the call is actually a weird computer-ese version of the human-human or human-animal process described above. It’s like:
FAX1:
HEEEEEEYAREYOUAFAAAAAXXXXMACHINE??!?! [beeeeep sqqqarrrrk beeeep]
FAX 2:
YEEEEEAAAAAHBUTIMANOLDSHITTYYYYYONESOTAAAAAAKEITSLOOOOOOOOOKAY??? [bleeeeeerrrrrrrpp-pp-eeeeeeeeeee]
And once that’s done, the magic (…of fax) happens. Or doesn’t happen, depending on whether the fax machine has found another of its kind or just an angry old man who doesn’t know what’s going on (in which case the fax machine will just keep calling him back every 5 minutes because fax machines have really weird senses of humor).
There are forms of “handshaking” for dogs (“Let me sniff your butt. No, let me sniff YOUR butt.”) and birds (Strut, strut, strut… PLUMAGE!!) and babies (Will this book fit in my mouth? No. Well then… “SCREEEEEEEAAAAAAAMMMMMMM!!!!!!”) but the ones I find the most interesting are those that take place between humans and machines. The old man and the fax machine. Me and the hostel keypad.
What my conversation with the keypad made me realize is that every single element in the design of something like a keypad (or a website or a videogame) plays some part in either facilitating or confusing the process of handshaking & communication. Should the keypad be shaped like a phone keypad or a single row of numbers? Should it beep once for an error and twice for a correct entry or the other way around? Should a fax machine immediately start BEEEEEEEPING loudly when someone picks up? Why couldn’t it announce “This is a fax machine!” in English first before launching directly into it’s own robotic language? And so on.
As a guy whose job it is to help design websites, games and other such products, I believe it’s very important to think carefully about this sort of thing, and to be aware how your assumptions about the way things are “supposed to” work might impact people who don’t share those assumptions. Because while I personally enjoy exploring confusing or experimental interfaces and learning new man-machine language dialects, I also understand that this is not everyone’s cup of tea.
For more information on the topics discussed here, I recommend that you look up the terms “HCI” or “UX” on what certainly must rank among the most successful human – machine communication systems yet invented. Happy Handshaking!

The World’s Greatest

Johnny 5 needs more input

Kevin Kelly knows a thing or two about good journalism, so when I saw on his blog that he had posted a list of “The Best Magazine Articles Ever” (as nominated by the readers of said blog) I knew that I was in for a treat! Several of the articles I had read before, but quite a few were ones that I had meaning to get to for awhile & so I decided to take advantage of the rare summer-y weather in San Francisco this weekend to get outside & read them on my nook (via instapaper!)

Two articles that I found particularly awesome were this one:

“As We May Think” by Vannevar Bush (1945)

And this one:

“Space War: Fanatic Life and Symbolic Death Among Computer Bums” by Stewart Brand (1972)

Because despite being written 38 and 65 (!!!) years ago they have both not only proven to be completely prophetic about the development of the internet and the videogame industry to date, but they also serve as a reminder how how much important work remains to be done in both fields!

But enough of my jibber jabber… Go read some stuff!

ps. OK, a little more jibber jabber… If you’re looking for suggestions on where to go after the previously mentioned articles I’d also highly recommend David Foster Wallace’s “Consider the Lobster“, Michael Lewis’s “The End“, Bill Joy’s “Why the Future Doesn’t Need Us” and Atul Gawande’s “Letting Go“. And if you find any other awesome ones, let me know in the comments!

(“Johnny 5″ Photo by liquidnight on Flickr)

An Open Letter to Roger Ebert on the subject of Games as Art

Mr. Ebert, for years now, you have been making the case that video games, the most popular entertainment medium of the 21st century, are not “art”, while film, the most popular entertainment medium of the 20th century, is. Subjectively, we all can (and will) argue this point until the world runs out of oil and both these media are rendered obsolete, but in the meantime let’s approach the issue quantitatively & see where it leads.
First of all, let me give you a bit of background about myself. I was a college film student who ended up working in the game industry for several years before making the jump into tech & marketing and so I hope I can speak on these matters from a position of some experience. I’m also a lover of drama, music, comedy, visual art and literature & while I don’t usually enjoy perpetuating stereotypes, one that I feel contains a grain of truth is that of the “tortured” artist. This is not to say that all artists are Van Gogh-esque nut-jobs, driven to self-mutilation by failed love affairs & the chemicals in their paints, but I *do* believe that we all make choices in life & I think no one would argue that a career in “the arts” is the most profitable or stable one that a talented and intelligent young person could choose.
In other words, people who choose to make a living from their artistic endeavors, whether filmic, dramatic, poetic or etc., are aware of the more lucrative alternatives (lawyer / doctor / social-media expert / etc.) and have instead decided to “suffer” for their art, because they value it more highly than material wealth or social status. Are we agreed upon this point, Mr. Ebert? I hope so, or this next bit is going to be a bit tedious & unconvincing.
I have before me 2 documents. One is a “2009 Salary Guide” from a freelance staffing agency that works with clients in the advertising & technology fields. The other is the “9th Annual Salary Survey” as compiled by Game Developer Magazine for their April 2010 issue. While neither of these documents can be considered definitive, I think comparing the two can offer some useful insights on the “game  business”, as distinct from the broader “technology” industry, and can also support some of the hearsay and observations that I’ve collected during my time in both.
Since the nomenclature used by the gaming industry borrows (interestingly enough) more heavily from film than from technology, it will first be necessary to establish some valid correlations between job titles in the two groups. Let’s start with Project Managers (or as they’re known in games and film, “Producers”). According to the “2009 Salary Guide” provided by the staffing agency, an “Interactive Project Manager” can expect to earn a starting salary between $61,250 and $88,250 (for an average of $74,750) at the national level. Regional variances can affect these figures, with Interactive PMs in San Francisco earning between $82,687 and $119,137 to start, while those in Columbus, Ohio will fall between $58,187 and  $83,837.
Moving on to the 2009 “Salary Survey” from Game Developer magazine, it’s reported that a “Producer” with up to 3 years experience will earn an average salary of only $42,000 for work that is (in my personal experience) largely indistinguishable from that of his or her “Interactive Project Manager” counterpart in tech/marketing. The same regional variances exist in the GDM survey, but comparing the national average salaries across the 2 industries, we can see that the games producer earns a full $32,750 less per year!
Now that this methodology has been established, let’s look at some other positions. On the more technical side of things, we can compare a “Programmer/Engineer” from the games industry with a “Flash Developer” on the tech/marketing side. As an aside, the game “Programmer” would probably consider this a rather insulting comparison, but “Flash Developer” is the best match I’ve got in the “Salary Guide”. In any case, the  video game “Programmer” (with up to 3 years experience) earns an average of $54,975, while the tech/marketing “Flash Developer” starts at $75,625, a difference of $20,650.
Next we come to the “artists” themselves, who work mainly with 3D modeling & animation tools these days. In the games industry the average salary for a “3D Artist” starts at $45,200, while in tech & marketing this figure is $64,375, for a difference of $19,175.
And let’s not even talk about QA (Quality Assurance) or Strategy & Business Development.
So what my point in rattling off all these statistics? It’s this… My friends in the gaming industry are some of the smartest, most talented, industrious and sensible people I know & it is safe to assume they are all fully aware that more lucrative career options exist in other fields. Despite this, they have *chosen* to work in game development for some pretty damn good reasons. Chief among these, and the one which makes their blood boil at your remarks, Mr. Ebert, is that they, along with millions of people around the world, all share a deep-seated belief that the work they are doing has value beyond the purely commercial, that the experiences created over late nights of pizza and Dr. Pepper are reaching, and having an emotional impact on, a massive audience, and that they are all doing their part to help us understand the meaning & possibilities of life on this planet, and beyond, over the next 100 years.
Surely this effort is worth a few thousand dollars a year, and *surely* it is deserving of  some artistic recognition, wouldn’t you agree?
Thank you for your time,
Eric Eberhardt
P.S. On the outside chance that you actually read this *and* get to the end, I’d like to take the opportunity to second the recommendation of everyone on the internet who has commented on your previous blogs to suggest that you take 5 minutes and play Jason Rohrer’s “Passage” for Mac/PC/Linux and I will also add that the 2008 Wii title “de Blob” (originally conceived by students from the Utrecht School of the Arts) is also worth a look. Finally, you should, if you are not already, absolutely be aware of Keita Takahashi’s 2004 classic “Katamari Damacy” for PS2 & Steve Meretzky’s “A Mind Forever Voyaging” from 1985.

ESHEEP4EVER!

Hey can you guys do me a favor and help bring this Kickstarter project over the finish line? It’s not my own project, but I really dig all the comics this guy has created over the past 15 years or so & I’d like to see him make a lot more of them soon! In case you need some convincing, here are 5 awesome panels that link to 5 awesome stories on the Electric Sheep Comix site. So come on and cough up a few bucks and be a part of INTERNET HISTORY already, OK!?! Thanks!

#1 Overheard at the Rave

Silhouettes

#2 Chrysalis Colossus

Arks

#3 Apocamon

Lamb

#4 The Guy I Almost Was

Sprawled

#5 Barracuda: The Scotty Zaccharine Story

12

It’s the future, get down!

Got some new musics for you guys. First up is Beyond the Wizard’s Sleeve which I first heard in this neat documentary about surfing in Indonesia’s Mentawai Islands:

I guess they do a bunch of remixing, but I dug around for awhile & found their album which includes the track from that video. Since it doesn’t appear to be in print anyplace, I’ll just link the whole thing here:

Beyond The Wizard’s Sleeve – Ark 1

Hat tip to @brainpicker on Twitter for the link to that documentary, btw! Next we have some weird/nerd rappers called Das Racist that I found out about via the always excellent Nation of Thizzlam. I am absolutely astounded by the density of cultural references that these guys include in their music. It sounds kind of like the internet *itself* wrote some of these tracks. I’ve listened to it about 3 or 4 times now and I’m still picking up new stuff each time. Here’s a sampling:

  1. Rhyming “parappa the rapper / napa valley”
  2. Kanye “Imma let you finish”
  3. Mr. Belding / zack attack
  4. “Wikipedia Brown”
  5. Jeff Mangum
  6. It’s fun to do bad things – Latarian Milton
  7. Arundhati Roy
  8. Dinesh D’Souza
  9. Finnegans Wake
  10. Da Dip by Freak Nasty
  11. That A1 commercial where a guy says “It’s you right here and right here…”

And I’m pretty sure that’s all from one song. Madness! Normally I’m not too into nerd-core rap, but unlike MC Frontalot or whatever, these guys can actually pull off dropping all those references without making me want to punch the glasses off their face. Anyway, you can download their album for free thanks to the awesome guys over at Street Boners and TV Carnage.

Oh and while I’m on the subject, you can stream the entire new Broken Social Scene album from NPR right now. And you should also listen to the new Caribou album on lala.com.

Music!!!!!

Anywhere, Anything, Anywhat…

Just testing out @anywhere integration from @twitter by telling you to follow @idontlikewords

Jesus, etc.

Songs About Jesus

They say rock and roll is the devil’s music, but there sure are a lot of rock songs about Jesus. In honor of his (re)birthday or whatever this weekend, I put together this far-from-complete list. It was originally much longer, but then I deleted all the songs that were just called “Jesus” or “Jesus Christ” and that made it much more manageable. And improved the overall quality of the compilation! Well, I guess I left in the one by Woody Guthrie, but that’s only because it’s so great. Anyway, click on this link to launch a new browser window/tab with a streaming player or you can download a ZIP file with all the individual MP3s.

Tracklist:

  1. Lou Barlow – Mary
  2. Wilco – Jesus, etc.
  3. Pulp – Dishes
  4. Beulah – Me and Jesus Don’t Talk Anymore
  5. Spiritualized – Walking With Jesus
  6. Nirvana – Jesus Doesn’t Want Me For a Sunbeam
  7. Gavin Bryars and Tom Waits – Jesus’ Blood Never Failed Me Yet
  8. James – One of the Three
  9. Silver Jews – Rebel Jew
  10. Flying Burrito Brothers – Sin City
  11. Woody Guthrie – Jesus Christ
  12. The Flaming Lips – Plastic Jesus
  13. Bobby Bare – Dropkick Me Jesus
  14. Primal Scream – Jesus Can’t Save Me

Hippitus hoppitus Deus Domine!

The Limits of Control

Isaach De Bankolé in Night on Earth

As I was watching Jim Jarmusch’s The Limits of Control the other day, I thought to myself, “Oh man, I have to get the soundtrack for this!” And so I did. Then I was listening to it and it made me want to go back and listen to the soundtrack from Broken Flowers, another Jarmusch film. And then I got to thinking, “Hey… don’t I have the soundtrack to Night on Earth, too?” And as I was looking for that in my CD “archives” I found out that I also had the soundtrack to Ghost Dog. So, basically, every single time I’ve seen a Jim Jarmusch film, I’ve gone out and acquired the soundtrack afterwards. Actually, I don’t think I actually own the Dead Man one, but I’ve listened to enough Neil Young that it’s pretty academic. Also, I did see the Neil Young concert film that Jarmusch shot (on Super-8!) so that must count for something!

Anyway, after I realized all this, it made me think back to an article I read bout Jarmusch around the time that Dead Man came out. Which was in… shit… 1995?! Fuck knows how I remembered it, but anyway, here’s the link:

Addicted to Noise: Jim Jarmusch, Rock and Roll Director

And now that I’ve dug that link out of the depths of the Internet Archive, I feel compelled to say a few words about Addicted to Noise, which was probably the web site I visited most frequently during my first few years on the internet. I guess it was sort of like Pitchfork for people who hadn’t destroyed their attention spans yet. Something like that. Anyway, the thing that amuses me most now, looking back at ATN, is that in the days of 14.4K modems, they still went to the trouble of providing audio and video samples with their articles & reviews, although as you can see, they were careful to spell out exactly how large each file was, as well as providing “mono” versions, in case you didn’t want to sit around for an hour waiting for a 1.13MB file to download so you could hear a 45-second excerpt of whatever song they were talking about. Additional bonus LOLs can be had by noting that the downloads are actually MP2 files, instead of the MP3s we all came to know and love. And as I recall, the version of Winamp that I used to play these MP2 files actually had a setting that decoded the audio at half it’s original bitrate, which was quite helpful in getting them to play back on a 386DX without stuttering. And don’t even get me started on RealPlayer!

But enough about how old I am, let’s get back to Jim Jarmusch. So the quote I was looking for in that article was:

What I envy is that musicians can pick up an instrument and just express themselves. Film is so painstaking, it’s so long, and it’s such a process, that once you get on the train, you can’t get off. You gotta ride it all the way. I feel like somewhere along the way I got re-routed.

Which I remember finding pretty interesting, as a kid learning how to make movies at the time. And now having spent the past few years learning how to make music, I guess I’m just totally impressed by how consistently good Jarmusch’s films *and* soundtracks have been since then.

Which is all just a preface to saying: “Hey, you guys! Here is some awesome music!

  • Night on Earth Soundtrack [82MB ZIP Archive] by Tom Waits
  • Mulatu Steps Ahead [lala.com] a brand new album from the Ethiopian jazz musician (Mulatu Astatke) responsible for the Broken Flowers soundtrack
  • Addis to Axum [stream and/or download] a 1-hour DJ set by Quantic featuring records acquired during a trip to visit Mr. Astatke in Ethiopia in 2004

And, for the sake of leaving no link unlinked, here is the William Burroughs essay from which The Limits of Control takes its name.

OK, now that that’s done, I’m going to sleep. Rock over London. Rock on, Chicago! Mitsubishi: The word is getting aroOOOOOUND!!!!




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