Monthly Archive for March, 2006

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Park it, Buddy!

So parking at the GDC in downtown San Jose the last few days has been a total breeze thanks to the San Jose Downtown Parking map website. It’s so great that I found myself wishing some other cites had the same kind of resource. I sent Kara the link and said something to the effect of “Too bad Chicago doesn’t have a site like this!” Two days later, and she sent me this link from Chicagoist.com. It turns out Chicago *does* have an online parking map like San Jose’s now! It’s a little bit more complicated to use, but that’s perfectly understandable given how much more area it has to cover. Way to go, Chicago!

GDC Preliminary Wrap-up

The last 1.5 days at GDC have been quite fantastic. It started a bit slow, with the Foundation 9 party Tuesday night. Not that I’m complaining about free drinks and food, but aside from that it was just a typical visit to a loud, crowded bar. Met some interesting people, but it was too loud to carry on a conversation without difficulty. Several people (not me!) got riotously drunk.

After some debate and driving around, I crashed for the night with Thomas and Yuki. (Thanks! =) When we got to the Conference on Wednesday at 9, I grabbed a bagel and headed for a roundtable discussion on improving the QA process. There were some interesting ideas here about automating the test process, as well as the social aspect of testing (for multiplayer games) but it got kind of sidetracked at times by some cell-phone game developers talking about how impossible it is to test across multiple handsets / carriers. Still, it was a promising start. (Another, slightly more interesting digression concerned the testing process for casino games e.g. video poker, slots, etc. I don’t suppose it will shock anyone to hear that those fuckers are pretty hard core. Hard core as in: “After the game console was subjected to a high-voltage electro-magnetic frequency beam, it restarted and failed to return to the prior game state. This is unacceptable. Please rectify immediately!”)

After the QA session, I met up with Mike and Sirlin and went across the street to Sony’s big PS3 presentation. That was pretty underwhelming, but I wouldn’t have expected anything less from the world’s leading proprietor of overly-restrictive DRM, dumb-ass non-standard media formats and other thrilling adventures in playing it safe.

The next session was probably the most interesting one of the day. Daniel James (of Puzzle Pirates fame) led a discussion of item-based economies in Multiplayer games. (In other words, games which don’t charge a monthly subscription fee to play, but instead make money by selling individual game items to players) This is hardly a new idea, as several old-school game designers in the room (Steve Jackson as well as some folks from Magic: The Gathering) were quick to remind us. It is a hotly-debated area of online gaming however, and the debate is really all about one thing: money.

Subscription-based games deliver a consistent and predictable amount of revenue per user per month, but don’t offer players the opportunity to spend *more* than the standard monthly fee on the game, if they so choose. Often, this just leads to the creation of external or black market economies (on eBay and etc.) where players with deeper pockets can spend as much as they like on in-game items and upgrades, whether developers like it or not. Of course, this type of trading can lead to allegations of “cheating” or “unfairness” from players, and many developers are quick to agree with them. “After all, where is the fun in playing a game where victory always goes to the richest player?” they ask, “Shouldn’t skill be the determining factor instead?”

While these are, of course, valid questions, the proponents of item-based games choose to look at the issue from a different perspective. Instead of limiting the amount of money players can spend on the game via “official” channels (and creating a huge demand that can only be serviced by the black market), why not make the buying and selling of items for “real” currency an integral part of your game (e.g. accept the inevitable) and find *other* ways to ensure that more affluent players don’t dominate the competition? An added benefit of going this route, of course, is that developers/publishers are now able to reap the financial rewards of letting players spend as much as they want on items, instead of watching from the sidelines as these transactions take place!

Of course, there are dozens if not hundreds of related issues and fine points that complicate the discussion, and many of these were brought up at today’s event. I guess it will suffice to say: “Whenever large amounts of money are transacted, lawyers (and complexity) will follow.” =)

Oh, also… There was a guy from Perplex City / MindCandy there, and he brought up a kind of interesting point, with regards to item-based games. In a game like Perplex City (or Magic: The Gathering or whatever) where the “items” are real-world, physical cards, it’s super-easy for existing players to “hook” new players by just giving them some cards for free and showing them how the game works. Sure, it diverts a little bit of revenue that might otherwise have gone to the publisher/developer, but this is just a drop in the bucket compared to what a new player will most likely end up spending if they do start playing the game seriously. It’s just like those drug “pushers” they always warned us about at school: “The first hit is *always* free…” =)

So anyway, the afternoon was a bit less exciting. Some cool stuff was presented at the “Experimental Gaming Workshop” session (Guitar Hero, this weird web-based Dance Dance Revolution style game that some dude was making for VH1, etc.) but I had to leave early to go work the Backbone / Foundation 9 booth at the Expo. Basically my job there was to tell people that, “Yes, we are hiring” and “Thank you for your resume / demo reel / business card.” Still, it was a pretty fun time and I got to practice “schmoozing” or whatever, which I am often frightened to remember how competent I am at doing. =)

After the Expo I was going to go to the Game Awards with the guys but I forgot that I needed an Expo badge to get into that so I went and got an In’n'Out Burger instead and then hung out at the Linden Labs / Second Life party for a bit where I got to talk to Steve Jackson and Daniel James a little bit more about MMO economies and so on. This party was a bit nicer than Backbone’s because it was at the San Jose Art Museum, and they weren’t playing the music so loud that I needed to shout at everybody.

Finally, I drove back to Oakland. That was a much more pleasant drive at 9 PM than it was a 5 PM yesterday. Rush hour sucks. But my rental car is pretty sweet. I know it looks boring, but it accelerates much faster than you would expect. Also it is not ridiculously huge like some rental cars I have driven lately. Anybody want to buy me one?? =)

ADDENDUM: Oh yeah, btw… pix!

The Cock-to-pus is coming, and everybody’s jumping

Via WFMU’s Beware of the Blog

…here are more episodes of Kure Kure Takora, aka Gimme Gimme Octopus, a Japanese children’s TV series about an octopus and a peanut who are in love with a walrus…

Everyone’s a prostitute

It’s been 40 years since Lenny Bruce died and we are *still* dealing with this bullshit.

I have given birth to a Neologism!!

Eric: the title of that show at the whitney is great
Eric: that he’s in
Kara: what is it?
Eric: well in french, the term for “day for night” shooting is “La Nuit Americaine”
Eric: or “american night”
Eric: so that’s the title of the show, making a play on the other um… connotations of that
Kara: oh
Eric: like, this being the “night” of the american nation
Kara: yes i get it
Eric: i know i know
Eric: sorry
Kara: s’ok :)
Kara: like you know – it’s.. it’s DARK and night is DARK and…
Kara: :)
Kara: see close your eyes – that’s ‘dark’!
Kara: lol
Eric: =)
Kara: ok now i’m making myself laugh at my own pretend pedantism
Kara: is that the right word to use there?
Eric: hm
Eric: i think so
Eric: i get pedantic and didactic confused
Kara: hm
Kara: no i don’t think it was the right word
Kara: i *was* being didactic
Eric: you were being didactic and sarcastic at the same time!
Eric: “sardastic”
Kara: sardastic!
Kara: yes!
Kara: awesome!
Eric: =)
Kara: you should put that on your site as a new word!

WOuLd U LIkE a L@R-gER 0NE??? x01skt

Of course I know not *all* Nigerians are 419 scammers, and I’m pretty sure that this story is a lot of superstitious BS, but somehow I find the whole thing deliciously ironic. I mean, now these guys can just spend all the money that was left to them by their uncle (the deposed ambassador) on “Natural Male Enhancement” pills. It’s a recursive Spam loop!!

The Monarch of Genocide

Please to be watching some awe-inspiring mistranslations of Chinese menu items. Also, make to add a peaceful while you’re at it.

Oh… Side*SHOW* Bob…

The headline for this article seems all well and good, until you realize it’s not this CDC that’s referenced, but this one… Once again, I am proud to be in the forefront of “ruining the youth.” As long as people keep saying that, I’ll know I’ve made the right career choice. =)

(via Games * Design * Art * Culture)

Gender Dysphoric Spam

On average, about one or two pieces of of spam make it through my email filter each day. Usually it’s some pretty predictable stuff that I could probably blacklist pretty easily, but it seems pretty harmless, and besides I like seeing what bizarro names get randomly generated for the “sender.” (Hippos J. Declination, Cheesecloth Q. Quiesence, and so on…) Today however I got a fairly unique one, the subject was: “Hey baby, I’ve got something for you to see!” Ok, so I’m thinking probably it’s going to be for some porn site or something. Then I opened it and it’s all, “Hey bro, I really enjoyed talking to you last week. Here is the link to check out. Seeya, bro!” Now obviously this is all computer generated and crap like that, but you’d think they could at least get the gender of the nicknames they’re going to address me by to be consistent throughout. (Or are lots of frat guys calling each other “Baby” now? Did I miss something? =)

(Oh, and this is only titled “Gender Dysphoric” because there was some 60 Minutes teaser on the news this morning about gender dysphoria in toddlers. Can you guess who they interviewed about this subject? I’ll give you three guesses and the first two don’t count. Come on… It’s easy! Just think about it for a second; You’re doing a report on something involving sex… Based on my prior obsevations, most journalists have only one entry in their address books for this subject, and there’s an 847 area code on the phone number. Got it? Yeah, I thought so…)

Thamazon

I’ve been looking at portable MP3 players of late, specifically ones that can record via built-in microphone or line-in, as I wouldn’t mind having a way to record various concerts and whatnot that I attend (though I’ve been seeing a lot less shows lately… I really should have had something like this 2 or 3 years ago! I was planning to go see Biirdie next week, which sort of served as an impetus for this research, but now it seems like that show may have been cancelled/rescheduled?) At any rate, I really needed some kind of MP3 device, because the 64 MB of Flash memory on my phone is a bit restrictive and so I finally settled on Cowon’s iAudio line, as they seem to be better designed than the iRiver players, as well as being way less DRM-crippled (i.e. I’ll be able to copy recordings off of the device without having to hack the firmware).

I decided to go with the F1 model, in spite of it’s goofy “racecar” design, because it’s got a nifty OLED display and it’s tiny as hell. The only other model I really considered was the U3 but the main selling point on that seems to be the video functionality, which just seems pointless on a 0.75″ screen. (Also, the U3 plays back FLAC files, but both it *and* the F1 play OGG and WAV, so really… Who the hell cares?)

So anyway, I priced out the F1 on Amazon and Google and for a moment I was ready to buy it on Newegg.com, since they had it for about $20 cheaper than Amazon. At the last moment, however, I noticed that their delivery policy says that *all* orders require 1-2 business days of processing time before shipping. At that point I was still hoping to get it by next Tuesday for the alleged Biirdie concert, so I decided to suck up the extra $20 and go with Amazon. As I was going through the checkout process, they offered to give me 3 months of Amazon Prime for free, which means I can do overnight shipping for only $3.99, totally negating any $$$ I would have saved with Newegg! (Of course, I do have to remember to cancel my membership before they bill me for a $79 yearly subscription…) Has anyone else been extended this offer by Amazon? I’m wondering what exactly in my customer profile triggered it, or if they’re just giving it out to everyone at this point?

At any rate, I’m a happy camper for now. Even after some insanely complicated cell phone purchases and returns, I continue to be impressed by Amazon’s customer service (though without knowledge of their secret phone number I think my opinion would be quite different). So I just wanted to post this and say: “Thanks, Amazon… Thamazon!”