Archive for the 'Gaming' Category

Endgame

Some guys took apart a new Apple TV & found out that it’s got 8 GB of Flash memory (plus space for more) inside. Since the device doesn’t actually allow users to store any audio or video content locally, this would seem to suggest that Apple is planning to open the device up to iPhone-style apps at some point. The implications of this should already be scaring the crap out of video game console manufacturers like Sony, Nintendo & Microsoft, but I suspect they don’t see the Apple TV’s “iPad guts” as a real competitor for their current or next-gen systems. However, I wonder if they’ve also considered the possibility that Apple could develop (read: acquire) some server technology (i.e. OnLive) that would allow users to stream games of unlimited size and complexity in full HD resolution from a central location, enabling AAA game developers to completely bypass issues of piracy, physical distribution & hardware limitations via a $99 box that never needs upgrading & could in all likelihood be given away free to end users with a online-service subscription. Most of the moving parts are already in place here (user accounts & billing through iTunes, stored value cards at nationwide retail, relationships with game publishers & developers, and now the set-top hardware) so Apple really just needs to wait for broadband internet speeds to reach an appropriate level, buy some big servers & flip the switch. Of course all of this assumes that they can get their head out of their ass about building a real online service with matchmaking & etc. but maybe they’ll learn a thing or two from this whole Ping business and surprise us yet. And if not, it would be pretty damn hilarious to see Microsoft come chugging along & knock down the whole iTunes house of cards by building the exact same thing on top of the existing Xbox platform.

tl;dr Consider buying $AAPL

Go ahead you can laugh all you want

One of my favorite pieces of writing is by Subcomandante Marcos, the Zapatista leader, describing his initial journey to join the rebel group:

Perhaps you are asking what happened to my intention to turn back and abandon the guerrilla life, and you might suppose that the vision of that first dawn in the mountains made me abandon my idea of fleeing, lifted my morale and firmed my revolutionary conscience. Well, you are wrong. I put my plan into operation and went down the hill. What happened is I mistook which side to go down. Instead of going down the slope that would take me back to the road and from there to “civilisation”, I went down the side that took me deeper into the rainforest and that led me to another hill, and another and another . . .

Seriously though, read the whole thing, it’s pretty cool. But anyway, I just wanted to point out a thematically linked passage in this article about game design from a 2007 issue of Wired:

“This, he says, is bad: It means that people were wandering aimlessly instead of progressing through the level. “People were lost,” Pagulayan says. “There wasn’t much deep analysis to do here.”

To solve such problems, the designers must subtly direct player movement by altering the world in small ways. In this case, they decided to change the geography of the Jungle level so that in certain places players had to jump down a steep ledge to reach the next area. This way people can’t go backward, because they can’t climb back up the ledges. Pagulayan shows me a map from the next testing round, after the fix was implemented — and sure enough, all the dots are clustered in tight bunches, right where they are supposed to be.”

So it goes.

That’s the best you could do!?!

GameCulture.com writes about a medical simulation game for surgeons-in-training which contains a “virtual colonoscopy” module, and their headline for this story is: “Surgeons Compete Head to Head on Colonoscopy Game.”

Clearly the writer has never seen Requiem for a Dream…

(or heard of Boong-Ga Boong-Ga, for that matter)

Game Design Concept #6A

Has this been done?

The main character is a boring guy with a boring job/life. Open cutscene establishes this, has a few laughs, and then concludes with the main character thrown into a gripping, life-or-death situation. He makes it through alive, but comes to believe that there was another force or presence controlling him throughout the crisis. You (the player) are that force or presence. Eventually, the main character realizes that he can induce this kind of experience by intentionally placing himself in dangerous circumstances. He begins doing so regularly and also starts believing that the nature of these experiences gives him some kind of temporary invulnerability. Because of this he gets increasingly reckless in his risk-taking until the challenges become fundamentally impossible for the player to complete and he dies. Game over.

I dunno… Maybe it’s a bit too much like just putting a bunch of Peter Weir movies plus eXistenZ in a blender, but what’s the harm in that?

Wario World

I put addtional Wii points on my console recently and I’ve been on a WiiWare shopping spree since then. In addition to some basic NES stuff I had to pick up (SMB2&3), I’ve now downloaded: ArtStyle: Cubello, ArtStyle: Orbient, World of Goo, Lost Winds and Helix. They’re all pretty great, and feature a variety of new and innovative gameplay mechanics. Cubello and Orbient are both ultra-minimal puzzle games which require/induce an almost meditative state while playing. World of Goo is based on a simple concept (connecting tiny blobs to form stable structures) and supported by amazing art & level design. I’m still just getting started with Lost Winds, but so far it is shaping up to be a very well-done 2D platformer with cool Wiimote specific controls and a chill/peaceful/forest-and-nature-sound-effects kind of atmosphere. Being able to blow gusts of wind at background plants & objects is a nice touch.

And then there’s Helix. It’s arguably a little overpriced at 1000 Wii Points ($10) and the music is… Well, it’s “dance music,” let’s leave it at that. But regardless of all that, this game is absolutely amazing! You hold one Wiimote in each hand and then repeat the gestures performed by the weird robot on screen, to the beat of the (aforementioned) music, increasing the number and complexity of maneuvers as you progress. Sounds kind of weird, but as rhythm games go, I found it really easy to get into (as opposed to DDR) and a great use of some Wii-specific control input. Also, playing this game is a pretty decent workout!

Anyhow, I’m pretty pleased to see such a cool, diverse set of games on a high-profile new platform like WiiWare, and I haven’t even mentioned the great disc-based games (Boom Blox, De Blob, etc.) that have come out for the Wii lately. The console still has it’s technical limitations of course, but when it comes to game design, Nintendo definitely seems to be following through on their goal of creating an entirely new set of experiences for players.

(Oh, and that Strong Bad game is pretty sweet too. That’s just what I heard… =)

What rhymes with Atari?

I got a Holiday e-card from Atari. It’s so intense! Still got nothing on the Infogrames Corporate Anthem though!

Plus 20 to Kawaii

Reading Kotaku this morning, I came across an article about the character design for Faith in Mirror’s Edge. Some folks, it would seem, were unsatisfied with the percieved “western interpretation of asian beauty” in Faith, and took it upon themselves to “localize” her appearance.

Original Version

Original Version

Re-interpretation

Re-interpretation

Later, I was checking out a blog about the “Top 60 popular Japanese words/phrases of 2008” (Hey, shut up! I don’t bust on how you choose to spend your time off work…=) and so anyway, number 33 describes the debate surrounding the character design of the official mascot character for the Commemorative Events of the 1,300th Anniversary of the Nara-Heijokyo Capital, Sento-kun.

A Buddhist child monk with a rack of deer antlers sprouting from his head, Sento-kun is supposed to evoke the image of Nara’s rich Buddhist history and the wild deer that roam freely around town. But some citizens were angry at officials for shutting them out of the decision-making process and wasting 5 million yen (about $50,000) of taxpayer money on what they saw as an ugly mascot.

So a group of local designers got together and held a contest to create a mascot that, “more closely represents the will of the people and the true spirit of Nara.”

Deer Baby vs. Baby Deer

Deer Baby vs. Baby Deer

Anyway, I just found the whole thing pretty interesting, re: the convoluted Venn diagram intersection of “cute” and “sexy” and “western” and “Japanese” and all that.

Probably looks something like this

Probably looks something like this

For additional bonus amusement, do be sure to read the comments from the Kotaku post in which the various implications of eye, boob and nipple size are hashed out in some detail (a large-ish subset of this discussion being devoted to the hypothetical practicalities of being a large-chested parkour practitioner.) And the other submissions to the Nara mascot design contest are worth a look too.

In conclusion, I now feel that if I am ever asked for my advice on creating an ass-kicking sexy female deer character for the Japanese market, I will be well-qualified to offer an informed opinion.

Embeddery

Just checking out the embed functionality on the new Telltale Videos site…

Is it possible for something to be *too* awesome?

A Modest Proposal: Christmas in July

Being as that the absolute mutability of the details and specifics pertaining to the life of our lord and savior, the right honorable Jesus H. Christ, has long been embraced and celebrated by the fathers of the church, (Christ’s love of and/or distaste for whores, prawns, the diseased, homosexuals, bitchin’ Camaros, every nation on the face of the Earth, various professional sports franchises and a variety of other topics having been well-established by both the papacy and angry, drunken guys on the BART as a persuasive argument for the separation of fools and their money) I would submit that it should not be a controversial action in the least part to amend or modify the scriptures in such a way to suggest that the Holy Spirit’s seminiferous indwelling took place not in the dewy, April springtime of the Virgin’s immaculate womb, but in the cold, dark night of deepest October, perhaps as part of the ancient Judaic rite of Challahween.

Having thus transposed the date of the blessed, non-consensual event, it naturally follows that the embryonic messiah’s glorious gestation should have reached its conclusion not in the chill of winter, but instead as summer’s lush and languid treasures are revealed. The star of Bethlehem holding sway over the armies of commerce and tradition, Norse mythology and the rumours of the Pagans shall be swept away and as families gather round the twinkling fronds of the ceremonial palm tree, exchanging gifts and season’s greetings to the calypso rhythms of their cherished Christ-mass carols, their brethren in the business of electronic gaming will heave a healthy sigh of contentment, pleased to be spending the life-affirming months of warmth and sunshine in the company of friends and loved ones, instead of slaving away at the manufacture of their computerized diversions, all of which must previously have been delivered to the merchants of plastic and sorrow at Summer’s end, such that the wicked houses of Replication and Compliance might have the opportunity to perform their bizarre, occult rituals before placing them on the mythical “shelves” as a tribute to the Lord (and his fondness for sci-fi themed FPS titles).

And yet, even as I compose these thoughts I am filled with a dark and ominous dread that my words may be twisted and employed towards nefarious ends by the followers of Mammon. And so I shall be unequivocal in my admonishments: NO!!! This is NOT to say that the margins of (the) prophet shall be widened by the elevation of a second Son! There shall be NO talk of “Christmas 2.0” or ANY synergistic re-imagining of other hallowed Summer festivals (such as Independence Day or the “Vans Warped Tour presented in partnership with Boost Mobile: Boost… Where You At?”) as justification for the further perfunctory exchange of gifts. Let the specter of “Sweetest Day” haunt our memories and remind us that the unchecked inflation of “holy days” can only serve to multiply our woe. And let us also take this opportunity to address various other clerical errors in the story of Jesus, including the unfortunate transliteration of his surname as “Christ” instead of “Cruz” and the oft-mistaken belief that he took the form of a human being, and not a monster truck, as was told in the original Aramaic.